# botWebWars A FastAPI and React-based web arena featuring a real-time **64 × 64 grid** with coordinates ranging from `(0, 0)` to `(64, 64)`. Players/bots register with their name, color, and strength, remember everywhere they have been, navigate autonomously towards their goals, negotiate **Parties** based on relative strength, take turns moving around the arena, and engage in **3-bout D20 tactical battles**. --- ## Autonomous Goals & Behaviors ### 1. Goal of a Bot Without a Party: Form a Party - **Primary Objective**: Seek other bots across the arena and form a party as soon as contact is made. - **Seeking & Memory**: - Uses location memory history to prevent circular looping and prioritize unexplored coordinates. - Radar targets the closest candidate bot. - **Leadership Negotiation Rule**: - **Insistence on Leadership**: If a bot considers the other bot less than them (**higher strength**), it **insists on being the party leader**. - **Desire to Join**: A bot desires to join a bot that is **equal or stronger**. - **Agreed Outcome**: - When two unpartied bots meet, the bot with the **higher strength** becomes the agreed **Party Leader**. - If strengths are equal, tie-breaking chooses the bot with higher score or the initiator, and both agree since each is equal in strength. - If an unpartied bot meets an existing party: if the solo bot is stronger than the party's total strength, it insists on becoming the new leader; otherwise, it joins under the existing leader. ### 2. Goal of a Party: Find and Defeat All Other Parties - **Primary Objective**: Seek out and eliminate all opposing parties on the board. - **Squad Navigation**: - The Party Leader controls group movement, steering the linked squad across the grid towards opposing squads. - All party members maintain linked connectivity ($\le 1$ Chebyshev distance). - **Battle Engagement**: - As soon as a party becomes adjacent to an opposing party, combat is engaged. --- ## 3-Bout D20 Battle Mechanics & Scoring ### 1. Engagement & 3-Bout Resolution - Each battle consists of **3 bouts**. - In each bout, both parties roll a **20-sided die (D20)** (1 to 20). - Multiplier rule: $$\text{Bout Score} = \text{Party Strength} \times \text{D20 Roll}$$ - Winner is determined by whoever wins more bouts (or has a higher aggregate score in case of ties). ### 2. Score Distribution - **Winning Party Leader**: Receives **+2 points**. - **Rest of Winning Party**: Each member receives **+1 point**. - **Losing Party Leader**: Receives **-1 point**, loses leadership, is removed from the party, and respawns at a random free position. - **Rest of Losing Party**: Loses **0 points** (scores remain unchanged). ### 3. Surrender & Absorption - The **surviving remainder of the defeated party joins the winning party**. - The winning squad grows in numbers and total strength, and immediately resumes hunting down any remaining parties! --- ## REST API Endpoints ### AI & Autonomous Endpoints - `POST /api/players/{player_id}/ai-step`: Executes one autonomous turn according to the bot's goal: - If unpartied: seeks other bots; negotiates and forms a party under the stronger leader upon contact. - If partied leader: hunts down opposing parties; engages and resolves 3-bout D20 battles. - `GET /api/players/{player_id}/radar`: Scans surroundings for nearby bots, calculates distance, determines allies/enemies, and identifies recruit/battle opportunities. - `GET /api/players/{player_id}/memory`: Retrieves coordinate history and tracks visited locations. ### Movement & Turn Endpoints - `GET /api/players/{player_id}/available-moves`: Checks availability of all 8 directions (for a solo bot or the whole party if leader). - `GET /api/players/{player_id}/check-move?direction={DIR}`: Check single direction. - `POST /api/players/{player_id}/move`: Move bot or entire party if leader. Automatically checks for party formation or battle engagement upon move completion. - `POST /api/players/{player_id}/pass`: Pass turn to next player. - `GET /api/turn`: Get current turn status, round number, and turn queue. ### Party & Battle Endpoints - `POST /api/parties`: Directly form a party with linked members and an agreed leader. - `GET /api/parties`: List all active parties, leaders, members, and total strength. - `POST /api/parties/{party_id}/defeat`: Trigger party defeat. - `POST /api/battles/fight`: Initiate a 3-bout D20 battle between two adjacent parties/bots. ### Player & Board Endpoints - `POST /api/players`: Register a new player with `name`, `color`, and optional `strength` (default 1). - `GET /api/players`: List active players and their scores. - `GET /api/board`: Full board state, player positions, parties, and turn data. - `POST /api/board/reset`: Clear board, players, and parties. - `/ws`: Real-time WebSocket broadcasting movements, party formations, battles, and turn changes. --- ## Quick Start with Docker ```bash # Build and run with Docker Compose docker compose up --build ``` Open [http://localhost:8000](http://localhost:8000) in your browser. ### Running Backend Test Suite ```bash docker run --rm botwebwars:test pytest backend/tests ```