# botWebWars A FastAPI and React-based web arena featuring a real-time **64 × 64 grid** with coordinates ranging from `(0, 0)` to `(64, 64)`. Players/bots register with their name and avatar color, find teammates, form **Parties**, take turns moving around the arena, and engage in tactical squad battles. --- ## Features ### 1. Parties & Squad Formations - **Goal & Linked Connectivity**: - Bots can find each other and join together as a **Party**. - All party members must be within **1 distance** of each other (Chebyshev distance $\le 1$, including diagonals and cardinals), forming linked connections (clusters or single-file lines). - Bots must agree on a **Party Leader**. - **Leader Group Movement**: - The Party Leader controls the movement for the entire squad. - All party members translate together in the chosen direction (preserving their relative shape and linked adjacency). - If any party member's path is blocked by an outside bot or boundary wall, the entire group move is prevented. - Non-leader party members cannot move independently. ### 2. Battle, Defeat & Respawn Mechanics - **Scoring**: - All players/bots start with a score of **0**. - **Leader Defeat**: - If a party is defeated in battle (or triggered via `/api/parties/{id}/defeat`), the **Party Leader is killed**: 1. Leader's score decreases by 1 (`score -= 1`). 2. Leader is removed from their prior party (`party_id = null`, `is_party_leader = false`). 3. Leader respawns at a random unoccupied position on the board. 4. A **new leader is randomly assigned** from the remainder of the party. 5. If no members remain, the party dissolves. ### 3. Turn-Based 8-Directional Movement - **8 Directions**: - Cardinal: `UP`, `DOWN`, `LEFT`, `RIGHT` - Diagonal: `UP_LEFT`, `UP_RIGHT`, `DOWN_LEFT`, `DOWN_RIGHT` - **Collision & Wall Avoidance**: - Cannot break through boundary walls `[0..64, 0..64]`. - Cannot move into cells occupied by outside bots. --- ## REST API Endpoints ### Party & Battle Endpoints - `POST /api/parties`: Form a party directly. - Body: `{"member_ids": ["bot_1", "bot_2"], "leader_id": "bot_1", "name": "Squadrons"}` - Validates that members are within 1 distance of each other and agree on the leader. - `POST /api/parties/invite`: Propose a party invite to an adjacent bot with an agreed leader. - `POST /api/parties/invites/{invite_id}/respond`: Accept or reject party invite (`{"accept": true}`). - `GET /api/parties`: List all active parties, leaders, and members. - `GET /api/parties/{party_id}`: Get party details. - `POST /api/parties/{party_id}/defeat`: Trigger party defeat. - Leader is killed, loses 1 point, leaves party, and respawns randomly. - Remainder of party elects a new random leader. - `POST /api/battles/fight`: Initiate a battle between adjacent bots/parties. - Body: `{"challenger_id": "bot_1", "defender_id": "bot_2"}` ### Movement & Turn Endpoints - `GET /api/players/{player_id}/available-moves`: Checks availability of all 8 directions (for a solo bot or the whole party if leader). - `GET /api/players/{player_id}/check-move?direction={DIR}`: Check single direction. - `POST /api/players/{player_id}/move`: Move bot or entire party if leader (`{"direction": "UP_RIGHT"}`). - `POST /api/players/{player_id}/pass`: Pass turn to next player. - `GET /api/turn`: Get current turn status, round number, and turn queue. ### Player & Board Endpoints - `POST /api/players`: Register a new player with `name` and `color`. - `GET /api/players`: List active players and their scores. - `GET /api/board`: Full board state, player positions, parties, and turn data. - `POST /api/board/reset`: Clear board, players, and parties. - `/ws`: Real-time WebSocket connection broadcasting player joins, squad movements, party formations, defeats, and turn changes. --- ## Interactive Web UI (React 19 + Vite + Tailwind CSS) - **Canvas Arena**: - Laser energy beams connecting adjacent party members. - Crown `👑` on the Party Leader and golden pulsing aura for active turn. - Hover coordinate tracker, zoom & pan controls. - **Controls & Modals**: - **8-Directional D-Pad** with real-time green/red cell availability and keyboard bindings (WASD / Arrows / Numpad). - **Form / Join Party Modal** with auto-detection of nearest adjacent bots and agreed leader selector. - **💥 Defeat Button** on parties in the roster to test the leader death, respawn, and leadership succession flow. - **⚡ Step Bot** & **▶ Auto-Play** simulation mode. --- ## Quick Start with Docker ```bash # Build and run with Docker Compose docker compose up --build ``` Open [http://localhost:8000](http://localhost:8000) in your browser. ### Running Backend Test Suite ```bash docker run --rm botwebwars:test pytest backend/tests ```